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The UI art was done by the designer, all 3D objects where mine.  The object of the game was pretty simple; to collect objects strewn about a floor of an abandoned apartment and escape on the elevator before getting caught.  All the while, a creature of indeterminate origin was stalking you.  The only clue you had to it’s location was that everything would turn desaturated and gritty when it was almost on you.

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